

Your adventurer won’t be able to leave the dungeon (alive, anyway) until it’s completed. Keep an eye out for the quest objective in the top-left corner of the screen.Otherwise they’ll likely move towards the most recently placed dungeon room. Adventurers will follow the path automatically, but you can use treasure to lure them in specific directions.The blue footprints show where the adventurer will head next.If you see a treasure you want to put down or a path you want to construct, try not to save it for later because it’ll disappear from your hand as soon as you end your turn. Unused dungeon cards aren’t saved between turns.permanent beneficial/detrimental characteristics) each time they survive, which can help. However, they do earn “battle scars” (i.e. Adventurers don’t keep their equipment between dungeon delves, so don’t expect them to start each quest out as powerful as they left off.Whenever you enter a dungeon, you get to select one adventurer and and one talisman/idol/shrine effect.Build a blacksmith, woodworker, etc and your adventurers could become nigh unstoppable. Loot is what you start upgrading when you want to find better gear while in dungeons.As with Might, different rooms unlock different characters and each one has a corresponding talisman/idol/shrine. Magic is for less tanky adventurers who use magic.the training yard unlocks the Bruiser class), while talismans, idols, and shrines give adventurers special automatic bonuses. Adding a new room will grant you the ability to use a specific type of adventurer (i.e. Might is used for acquiring adventurers who use physical attacks and abilities.Just tap the Expand Guild button at the bottom of the guild screen and check out the tech trees.
#GUILD OF DUNGEONEERING EQUIPMENT COMBOS UPGRADE#
Spend gold between dungeon delves to upgrade your guild with new rooms.Gamezebo’s Guild of Dungeoneering tips, cheats, and strategies will help you get your guild (and guildies) in tip-top shape. It’s all about the gold - but expanding your guild, training new adventurers, and exploring all sorts of dungeons for phat lewt is where the fun’s really at. Guild of Dungeoneering is a clever mash-up of roguelike and board games from Gambrinous.
